[config]
classname = fighter
name = Rebel Icarus Fighter
#guiname = Rebel Icarus Fighter Hull
guiname = ˹ս
sprite = Rebel Icarus Fighter.dds
damagetexture = Rebel Icarus Fighter_damaged.dds
hulktexture = rebel_hulks.dds
hulkUVstart = 8
hulkUVend = 11
width = 12
height = 12
powerproduced = 4
cost = 38
racename = rebel

[bonuses]
0 = SPEEDBOOST,0.14

[runninglights]
0 = 29,115,170,2,1
1 = 227,115,170,2,0

[contrails]
0 = 128,248,40,1000,1.5,4

[targets]
0 = 52.00,114.00,1,1,38.00,85.00,66.00,143.00,SHIP_EMMITER_SMALL,
1 = 88.50,97.00,0,1,79.00,81.00,98.00,113.00,
2 = 127.00,173.00,0,1,114.00,146.00,140.00,200.00,
3 = 166.00,108.00,1,1,152.00,87.00,180.00,129.00,SHIP_EMMITER_SMALL,

[slots]
0 = 128.00,64.00,STANDARD,
1 = 128.00,160.00,STANDARD,
2 = 89.00,41.00,TURRET,
3 = 167.00,41.00,TURRET,

[explosions]
0 = 0,128,128,EXP_STARTBREAKUP
1 = 0,128,128,EXP_FIGHTER_DESTROYED_LOD
2 = 0,128,128,EXP_FIGHTER_DESTROYED
3 = 0,128,128,EXP_BLASTGLARE

